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Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.

Search found 15 matches

by HitCoder
Sun Oct 04, 2020 1:39 pm
Forum: DSGM - 5.12
Topic: Studying DSGM5.12 source code
Replies: 8
Views: 3517

Re: Studying DSGM5.12 source code

Thank you James, I appreciate your response and thank you so much for linking me to those resources. Don't worry, I'm not following DSGM's source code as a basis, I'm studying it to learn how it works. I agree, it is badly coded, but it makes sense especially judging by the fact it is old as heck, a...
by HitCoder
Sat Oct 03, 2020 6:38 pm
Forum: DSGM - 5.12
Topic: Studying DSGM5.12 source code
Replies: 8
Views: 3517

Re: Studying DSGM5.12 source code

"My question is why not just use what we have available? both versions do their jobs as they were meant to." I'm not telling anyone not to! I'm not trying to replace them, I just find the concept interesting and was interested in potentially branching it out and making something functional...
by HitCoder
Sat Oct 03, 2020 6:21 pm
Forum: DSGM - 5.12
Topic: Studying DSGM5.12 source code
Replies: 8
Views: 3517

Studying DSGM5.12 source code

I've been looking at the build files made by DSGM today and yesterday I was digging through the source code, as I'm curious how the software works (I would be interested in making a modernized DSGM based on DSGM5.12, if I do end up working on this it will be fully open source) I feel like only James...
by HitCoder
Sat Oct 03, 2020 6:03 pm
Forum: DSGM - 5.12
Topic: Calculating sine and cosine
Replies: 10
Views: 5622

Re: Calculating sine and cosine

Thank you for the help, I should be fine to work on things now :D
by HitCoder
Fri Oct 02, 2020 7:29 pm
Forum: DSGM - 5.12
Topic: Calculating sine and cosine
Replies: 10
Views: 5622

more general DSGM5.12 questions

5) How can i check collisions based on a mask? I can only check collisions AFTER they have already happened according to the documentation despite the drag and drop blocks including a "if object at position" block. 6) can line collisions only be horizontal and vertical? what about diagonal...
by HitCoder
Fri Oct 02, 2020 5:03 pm
Forum: DSGM - 5.12
Topic: Calculating sine and cosine
Replies: 10
Views: 5622

more general DSGM5.12 questions

Posting on this thread as to not clutter the forum with any more threads; I'm gonna dump several questions on this post, don't feel that you have to answer all in one 1) when declaring variables in the create event, I cannot "access" these in the step event. I get a compile error saying th...
by HitCoder
Fri Oct 02, 2020 12:50 pm
Forum: General Support & Discussion
Topic: Real-time / fast support
Replies: 9
Views: 4778

Re: Real-time / fast support

@Ruffsta @James @DDD Okay, understood. I just felt like I would be an annoyance by creating thread after thread after thread every 5 minutes to just understand how coding in DSGM works. Please understand that I am not trying to ask you to work any harder or to devote more time to this, as I know peo...
by HitCoder
Fri Oct 02, 2020 12:34 am
Forum: General Support & Discussion
Topic: Real-time / fast support
Replies: 9
Views: 4778

Re: Real-time / fast support

I understand this but at the same time with regards to more users coming in i feel like there will be more and more questions that have simple fix responses. I'm very unfamiliar with DSGM's programming language, and the documentation available is very lacking, and I do not know what I can achieve an...
by HitCoder
Thu Oct 01, 2020 11:12 pm
Forum: General Support & Discussion
Topic: Real-time / fast support
Replies: 9
Views: 4778

Real-time / fast support

This is possibly a weird thing to mention, but while forum discussion for getting help for issues and working on projects and providing resources and information etc is very useful, I feel like some issues are very small and do not require entire forum threads for discussion. I say this because I wa...
by HitCoder
Thu Oct 01, 2020 10:58 pm
Forum: DSGM - 5.12
Topic: Calculating sine and cosine
Replies: 10
Views: 5622

Re: Calculating sine and cosine

Thank you DDD! I literally just found this when double checking the PAlib.chm file just now (I forgot about it) and was going to post to let you all know I just found it, but thank you for directing me there, because it had only just crossed my mind. It's silly for me to have not checked, haha. Hope...