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Search found 11 matches

by TheRetroRoomRoo
Wed Jun 02, 2021 11:48 pm
Forum: 5.12 Work In Progress
Topic: Silver Falls
Replies: 5
Views: 451

Re: Silver Falls

This looks fantastic!!!
by TheRetroRoomRoo
Wed Jun 02, 2021 11:13 pm
Forum: Classifieds
Topic: Looking to hire developers
Replies: 2
Views: 304

Re: Looking to hire developers

I suppose its also worth mentioning that I can help others with publishing their games! Feel free to reach out for that as well!
by TheRetroRoomRoo
Wed Jun 02, 2021 10:10 pm
Forum: Classifieds
Topic: Looking to hire developers
Replies: 2
Views: 304

Looking to hire developers

Hey friends! I hope you all are well. My name is John Roo and I do some development and publishing. I was working on a new DS game for a couple of months and I was side tracked because I signed some licensing deals with a few different companies for development and publishing. I definitely have a co...
by TheRetroRoomRoo
Tue Mar 30, 2021 6:48 pm
Forum: DSGM - 5.12
Topic: NPC Collision
Replies: 9
Views: 484

Re: NPC Collision

@DigitalDesignDude thanks so much for the amazing explanation.. This definitely has fixed my issues as well as given me a deeper understanding of the function itself. Thank you! I suppose the last question is, is there a way to slim down the code (maybe using an array or something) to slim down the ...
by TheRetroRoomRoo
Tue Mar 30, 2021 1:19 am
Forum: DSGM - 5.12
Topic: NPC Collision
Replies: 9
Views: 484

Re: NPC Collision

I also need to rearrange things to use the && on Object under point.
by TheRetroRoomRoo
Tue Mar 30, 2021 1:19 am
Forum: DSGM - 5.12
Topic: NPC Collision
Replies: 9
Views: 484

Re: NPC Collision

Thanks a bunch for the help! I really appreciate the both of you for helping out a beginner. I think this might come in handy for others who come explore these forums. I think my X and Y values are still slightly off, but this is working a whole lot better than it was before. Now I am not getting th...
by TheRetroRoomRoo
Mon Mar 29, 2021 4:53 am
Forum: DSGM - 5.12
Topic: NPC Collision
Replies: 9
Views: 484

Re: NPC Collision

I definitely appreciate it as usual DigitalDesignDude! I tried adding the !object under point code for both NPC1 and NPC2 and I tried removing the sprite collision lines and my player is still getting stuck. I am trying to understand how to reorganize it to be like you mention , the player can move ...
by TheRetroRoomRoo
Sun Mar 28, 2021 8:57 pm
Forum: DSGM - 5.12
Topic: NPC Collision
Replies: 9
Views: 484

NPC Collision

Hey. I hope everyone is well. :) I come to the community with another simple concept. I have created NPC1 and NPC2 objects as well as a Player object... On my player object I have created character controls that go as follows... If Pad.Held.Right if !Sprite_Collision([Me], Get_Single_ID(NPC1)) if !S...
by TheRetroRoomRoo
Tue Mar 16, 2021 8:28 pm
Forum: DSGM - 5.12
Topic: Basic NPC functions
Replies: 6
Views: 444

Re: Basic NPC functions

Thanks so much for the help, as a new developer, I would like to break some of these concepts down a little further so I can fully understand them. In the code example sent above, what is considered global variables and what is considered functions? Lets say my player object is called "Player1&...
by TheRetroRoomRoo
Tue Mar 16, 2021 5:25 am
Forum: DSGM - 5.12
Topic: Basic NPC functions
Replies: 6
Views: 444

Re: Basic NPC functions

Thanks so much DigitalDesignDude, I have some studying to do to get comfortable with these functions. really appreciate you taking the time to message back! I see the power of DS Game Maker and I definitely love it so far. I am glad to be apart of the community. I hope to soon be able to contribute ...