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Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.

Search found 84 matches

by DigitalDesignDude
Sat Oct 31, 2020 2:30 pm
Forum: 5.12 Work In Progress
Topic: BioDie - RELEASED
Replies: 4
Views: 1804

Re: BioDie

BioDieDs_Gameplay_20-10-31_NewUniform.png Happy Halloween all! I’m excited to announce BioDie has been completed in time for this holiday and will be posted in the completed game section later today. I also plan on making a video playthrough of the game so that those who struggle with its difficult...
by DigitalDesignDude
Sat Oct 24, 2020 1:55 pm
Forum: DSGM - 5.12
Topic: Using Custom Fonts?
Replies: 4
Views: 3382

Re: Using Custom Fonts?

Thank you for your response James, I can see how this won't be doable at this time. The fonts' C files are located in the "CompiledBINs" folder inside the DSGM program folder. So they do look like they came with the software. The .pngs are in the "Fonts" folder within the DSGM pr...
by DigitalDesignDude
Wed Oct 21, 2020 1:48 pm
Forum: DSGM - 4.9
Topic: game saving
Replies: 4
Views: 4827

Re: game saving

I want to learn this as well. It's something I have to explore when I have more time. I imagine it would be similar to saving variable values to a text file and then load them later when you wish to load your save data. In DSGM 5.12 I know there are functions relating to writing and reading a file s...
by DigitalDesignDude
Wed Oct 21, 2020 1:41 pm
Forum: DSGM - 5.12
Topic: Using Custom Fonts?
Replies: 4
Views: 3382

Re: Using Custom Fonts?

Thanks for asking James for me. Unfortunately, I can't use pre-rendered text art because I need a font for displaying dynamic values in my UI. Using 8x8 sprites could be a backup, but then I have to sort of reinvent the wheel with my own text system. Would rather just use DSGM's built in text system.
by DigitalDesignDude
Wed Oct 21, 2020 12:40 pm
Forum: DSGM - 5.12
Topic: Using Custom Fonts?
Replies: 4
Views: 3382

Using Custom Fonts?

Hey, just wondering how to go about replacing the default DSGM 5.12 font with one that I design myself with pixel art. I tried overwritting the pixels in the "Default.png" font located in "C:\Program Files\DS Game Maker\Fonts" but my games complie with no changes. Also tried addi...
by DigitalDesignDude
Mon Oct 12, 2020 5:55 am
Forum: Resources
Topic: Best DS Emulators
Replies: 6
Views: 2494

Re: Best DS Emulators

I've tested some android emulators with DSGM games and I highly recommend the Drastic Emulator. Most free emulators like "nds4droid", "SuperNDS" and"Free DS Emulator" crashed immediately or just had black screens when booting DSGM .nds files "Drastic DS Emulator&qu...
by DigitalDesignDude
Sun Oct 11, 2020 10:57 am
Forum: 5.12 Work In Progress
Topic: BioDie - RELEASED
Replies: 4
Views: 1804

BioDie - RELEASED

BiodieDs_Screenshot_20-10-10_TitleScreen.png Disclaimer: This game is intended for older audiences due to having pixelated depictions of blood. Viewer discretion is advised. Happy Halloween month everyone! I’m presenting a horror themed project I’m finishing after starting its initial prototyping i...
by DigitalDesignDude
Thu Oct 08, 2020 4:11 am
Forum: General Support & Discussion
Topic: HALLOWEEN CONTEST - (COMPLETED)
Replies: 4
Views: 3114

Re: HALLOWEEN CONTEST

This is a great idea, and something I would definitely be excited for if it ends up happening :) As for prize ideas, I imagine it would have to be something free since Ruffsta nor James is making any money running the forum. Some different free prize ideas I have off the top of my head are: Your gam...
by DigitalDesignDude
Tue Oct 06, 2020 9:48 pm
Forum: DevKitPro / Palib
Topic: Palib Wiki
Replies: 1
Views: 2106

Palib Wiki

1Screenshot_20201006-164020_Chrome_edited.jpeg
1Screenshot_20201006-164020_Chrome_edited.jpeg (133.47 KiB) Viewed 2106 times

I like this wiki a lot for explaining palib functions and having example code. Definitely recommend it if you are new to Palib.

https://sites.google.com/site/palibwiki/home
by DigitalDesignDude
Sat Oct 03, 2020 9:55 pm
Forum: 4.9 Work In Progress
Topic: Rock, Paper, Scissors - RELEASED
Replies: 3
Views: 1610

Re: Rock, Paper, Scissors

Heck yeah! Glad to help make it.