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DSGM 5.12 Example Projects

Resources for your games
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DigitalDesignDude
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DSGM 5.12 Example Projects

Post by DigitalDesignDude »

Hi All,

Below are some examples files I made when I was first learning DSGM 5.12 as well as others that were made more recently for different posts.

I don't have much spare time to do full-on tutorials explaining them but if you have any questions feel free to ask.

RPG Example
https://drive.google.com/drive/folders/ ... sp=sharing


NPCs Random Movement & Talk Example
https://drive.google.com/drive/folders/ ... sp=sharing


Using Arrays Example
https://drive.google.com/drive/folders/ ... sp=sharing


Tank Movement Example
https://drive.google.com/drive/folders/ ... sp=sharing


Collision Map Example
https://drive.google.com/drive/folders/ ... sp=sharing


Ai Alert and Follow Example
https://drive.google.com/drive/folders/ ... sp=sharing


Save and Loading Example
https://drive.google.com/drive/folders/ ... sp=sharing


Pause Game Example
https://drive.google.com/drive/folders/ ... sp=sharing


Fade Screens Example
https://drive.google.com/drive/folders/ ... sp=sharing


Background Parallax Example
https://drive.google.com/drive/folders/ ... sp=sharing


_
Last edited by DigitalDesignDude on Sat Apr 03, 2021 4:17 pm, edited 4 times in total.
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Created DS Games: BioDie, Fishing the Deep

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Re: DSGM 5.12 Example Projects

Post by DigitalDesignDude »

Just added a pause game example since I already made a pause feature for my DSGM game, BioDie. ;)
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Re: DSGM 5.12 Example Projects

Post by DigitalDesignDude »

I just added a basic rpg example that I started years ago and have taken the time to add more to it so that others can learn from it. Hope it helps.

Also, the sprites and game art used in it are from one of my favorite GBA games: Dragon Ball Z The Legacy of Goku 2. :)
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SWEET_TOOTH
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Re: DSGM 5.12 Example Projects

Post by SWEET_TOOTH »

Dude these are insanely needed! Thx!!!
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Re: DSGM 5.12 Example Projects

Post by DigitalDesignDude »

SWEET_TOOTH wrote: Thu Mar 11, 2021 2:51 am Dude these are insanely needed! Thx!!!
Glad to help and thanks for the acknowledgement!
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Re: DSGM 5.12 Example Projects

Post by DigitalDesignDude »

Added the NPCs Random Movement & Talk Example I worked on years ago and shared it in the following topic:

viewtopic.php?f=8&t=109
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Re: DSGM 5.12 Example Projects

Post by Ruffsta »

DDD. thanks for sharing these...
DS Games:
BananaCraze / MasterMind / Rock,Paper, Scissors

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Re: DSGM 5.12 Example Projects

Post by DigitalDesignDude »

Ruffsta wrote: Tue Mar 16, 2021 7:48 am DDD. thanks for sharing these...
No problem and thanks for noticing!

I wish I had more time to do examples that I haven't already worked on in the past. But my hope is as the community grows we'll be able to see more varied examples and possibly tutorials from others too.
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Re: DSGM 5.12 Example Projects

Post by DigitalDesignDude »

Added a Fade Screens Example. It's a bit simpler than the splash screen example that's already been provided on the virtual machine.
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Re: DSGM 5.12 Example Projects

Post by DigitalDesignDude »

Added a Background Parallax Scroll Example that makes use of Palib's Parallax Scrolling Functions.

For me, its main drawback is that you cannot have a background image and text co-exist on the same layer. And considering in DSGM you only have layers 0-3 to work with, that doesn't give you a lot of flexibility.
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