Old DSGM Forum Examples & Reference
Posted: Thu Apr 08, 2021 11:05 pm
Back when DS Game Maker was originally being actively developed and maintained, there was an older forum that was online until 2016 or so.
The Old DSGM Forum contained many examples and help topics that are currently only accessible through the Internet Archive site's Wayback Machine.
Original DSGM Forum Wayback Machine Link:
https://web.archive.org/web/20150416033 ... /index.php
I took the time to go through all the available tutorial topics to save you from having to find them yourself amongst the numerous dead links to unarchived pages.
Keep in mind though Wayback Machine did not archive every file posted on the forum so you may not be able to download or view some example files or images.
OLD FORUM TUTORIALS
Welcome to DSGM! Object Orientation: 6 Examples
https://web.archive.org/web/2011100523 ... p?f=6&t=5
Rotation
https://web.archive.org/web/2011101612 ... ?f=6&t=65
Example: Simple Platformer Engine
https://web.archive.org/web/2011101318 ... f=6&t=393
Battle System! Part 1
https://web.archive.org/web/2011101612 ... ?f=6&t=70
Rearranging Logic
https://web.archive.org/web/2011101612 ... =6&t=1794
NitroSpritesLib
https://web.archive.org/web/2011100523 ... =6&t=1831
NitroBackgroundsLib
https://web.archive.org/web/2011100523 ... =6&t=1840
[Tutorial]Fade in and Fade out (VERY EASY)
https://web.archive.org/web/2011100523 ... =6&t=1850
How To Do Animations With Sprites EASY
https://web.archive.org/web/2011100523 ... =6&t=1940
Microphone Functions
https://web.archive.org/web/2011100523 ... =6&t=1947
Who Wants Paths?
https://web.archive.org/web/2011100523 ... =6&t=1948
Random Examples Vault
https://web.archive.org/web/2011100523 ... =6&t=1969
Timing (Using Alarms, Real-time Clock, etc.)
https://web.archive.org/web/2011100523 ... ?f=6&t=20
https://web.archive.org/web/2011100523 ... 20&p=9646
https://web.archive.org/web/2011101509 ... t=20&p=76
Wifi
https://web.archive.org/web/2011100523 ... =6&t=2054
[Example] New Platformer Engine -Pixel Perfect Collisions-
https://web.archive.org/web/2011100523 ... =6&t=2059
[Tutorial] Fixed Point Math (bitwise shifts)
https://web.archive.org/web/2011100523 ... =6&t=2077
Small example of recursive movement
https://web.archive.org/web/2011100523 ... =6&t=2120
Add gravity & collision detection to any instance easilly!
https://web.archive.org/web/2011100523 ... =6&t=2127
[Example] Fling object with stylus
https://web.archive.org/web/2011100523 ... =6&t=2145
Simple example of fireworks
https://web.archive.org/web/2011100523 ... =6&t=2164
How to download files using wifi!
https://web.archive.org/web/2011100523 ... =6&t=2227
Advanced Health Bar
https://web.archive.org/web/2013051601 ... =6&t=2348
How to make very simple camera scrolling
https://web.archive.org/web/2013032404 ... =6&t=2824
Auto Type Box Text
https://web.archive.org/web/2013030115 ... =6&t=2909
How to do some very basic things
https://web.archive.org/web/2011100523 ... p?f=6&t=3
2D Camera Movement
https://web.archive.org/web/2013092918 ... =6&t=3166
nitroLIB (Pre-Alpha Stage)
https://web.archive.org/web/2013070212 ... =6&t=3170
Collision Detection.
https://web.archive.org/web/2013100913 ... =6&t=3182
A 'Views' Tutorial
https://web.archive.org/web/2011100523 ... f=6&t=336
RPG-Like Output Text[Competely Revised, now using NitroFS!]
https://web.archive.org/web/2011100523 ... f=6&t=342
Moving objects by stylus With C Scripts!!!
https://web.archive.org/web/2013102207 ... ?f=6&t=39
Saving and Loading done Easy
https://web.archive.org/web/20110624001 ... =6&p=6969
https://web.archive.org/web/2011100523 ... =6&t=1573
Menu: Switching Rooms
https://web.archive.org/web/20111016123 ... =6&t=1480
Example+NDS - Stylus Moving + Multi Examples
https://web.archive.org/web/20111016123 ... =6&t=1487
Time Elapse
https://web.archive.org/web/2011101612 ... =6&t=1489
Example+Action Lib Open ds Sound
https://web.archive.org/web/2011101612 ... =6&t=1492
Draggin with Offset Example
https://web.archive.org/web/2011101612 ... =6&t=1510
Simple things that could improve your game
https://web.archive.org/web/2011101612 ... =6&t=1516
Save and Load Menu
https://web.archive.org/web/2011062401 ... =6&t=1533
Animations
https://web.archive.org/web/2011101612 ... =6&t=1536
How to make RPG Games in DSGM 5
https://web.archive.org/web/2011100523 ... =6&t=1550
Full Game Save Implementation Tutorial: Long but simple
https://web.archive.org/web/2011101612 ... =6&t=1562
[4.9] Download images off the net and view them! Wifi!
https://web.archive.org/web/2011100523 ... =6&t=1721
[Example]Loading Sprites via NitroFS!
https://web.archive.org/web/2011100523 ... =6&t=1760
HOW TO FIND MORE INFO FROM SEARCHING OLD FORUM TOPICS
You can potentially find even more example files and useful information from the "Help" or other topic categories on the old forum.
Simply go to the below search filter link and use the according number to get results for one of the below topic categories you want.
You can also just navigate the old forum without using this search option, but this method saves you from clicking on dead links which leads to unarchived pages.
https://web.archive.org/web/*/http://ds ... sgmforum/*
Announcements
viewtopic.php?f=2
Stable Releases
viewtopic.php?f=3
Beta Releases
viewtopic.php?f=4
Tutorials and Examples
viewtopic.php?f=6
Help
viewtopic.php?f=7
Just for Fun
viewtopic.php?f=8
DBAS: Dynamic Basic (DSGM's native programming language)
viewtopic.php?f=9
Improving DSGM Suggestions
viewtopic.php?f=10
Game Design & Ideas
viewtopic.php?f=12
Work In Progress
viewtopic.php?f=13
Finished Projects
viewtopic.php?f=14
Games in General
viewtopic.php?f=15
Homebrew Kits
viewtopic.php?f=22
Off Topic
viewtopic.php?f=24
Public Customer Service
viewtopic.php?f=25
DSGM 4.9
viewtopic.php?f=27