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Any simple example for a platformer in DSGM 5.12?

Posted: Wed Aug 18, 2021 6:08 am
by JoelB2011
Hi I would love to be able to make a simple platformer, I am just using DSGM 5.12, I tried to make one using my logic but failed to do so. Are there any platforms example files for DSGM 5.12? I would thank you a lot.

Re: Any simple example for a platformer in DSGM 5.12?

Posted: Thu Aug 19, 2021 12:53 am
by Ruffsta
I have passed the question onto James.. But maybe in the meantime if DDD logs in he might be able to answer your question..

Re: Any simple example for a platformer in DSGM 5.12?

Posted: Fri Aug 20, 2021 8:31 pm
by JoelB2011
Ruffsta wrote: Thu Aug 19, 2021 12:53 am I have passed the question onto James.. But maybe in the meantime if DDD logs in he might be able to answer your question..
Ok, thank you so much.

Re: Any simple example for a platformer in DSGM 5.12?

Posted: Sat Aug 28, 2021 5:34 am
by Ruffsta
James has just informed me that he doesn't have any examples.. So, i'm hoping DDD will log in and try to help you.. I have reached out to him as well..

Re: Any simple example for a platformer in DSGM 5.12?

Posted: Tue Aug 31, 2021 8:37 am
by imadedsgamemaker
Hi - just confirming the above and saying it's true; I don't have any examples. However in the meantime it's worthwhile looking at some of the "moving parts" of a platformer - gravity for e.g., and you'll need to know a bit about "floating point maths". I think this is a good intro: https://hackaday.com/2017/10/02/underst ... t-numbers/

That is because the DS cannot divide numbers very quickly and you need to track gravity at more precision than 1 or 0, so the movement/"bouncing" is smooth

Can you show us what you have so far; what you tried and what didn't work?

We will find a way to get the old forum up and running this year, if it's the last thing we do.