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NOTICE: ALL members that have NOT logged in once since their activation within 5 days have been and will be deleted!!! LAST UPDATED: 5-1-2022
NOTICE: I will NOT be sending anymore emails confirming your account being activated.. Try to log in and see if your account was activated yet..
ALL accounts MUST be Admin activated due to the server we are on! - More info in the announcements section
Please read announcements section of the forum upon logging in to stay up to date
Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.
WARNING! YOU WILL BE BANNED WITHOUT WARNING PERMENANTLY FOR SPAMMING THE FORUM WITH NON-DSGM RELATED TOPICS & POSTS! - FULLY ENFORCED!!!
NOTICE: ALL members that have NOT logged in once since their activation within 5 days have been and will be deleted!!! LAST UPDATED: 5-1-2022
NOTICE: I will NOT be sending anymore emails confirming your account being activated.. Try to log in and see if your account was activated yet..
ALL accounts MUST be Admin activated due to the server we are on! - More info in the announcements section
Please read announcements section of the forum upon logging in to stay up to date
Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.
Search found 15 matches
- Tue Aug 31, 2021 8:37 am
- Forum: DSGM - 5.12
- Topic: Any simple example for a platformer in DSGM 5.12?
- Replies: 4
- Views: 3143
Re: Any simple example for a platformer in DSGM 5.12?
Hi - just confirming the above and saying it's true; I don't have any examples. However in the meantime it's worthwhile looking at some of the "moving parts" of a platformer - gravity for e.g., and you'll need to know a bit about "floating point maths". I think this is a good intro: https://hackaday ...
- Wed May 05, 2021 9:14 pm
- Forum: General Support & Discussion
- Topic: Accessing or Obtaining a Copy of the Old 2016 Forum
- Replies: 5
- Views: 3371
Re: Accessing or Obtaining a Copy of the Old 2016 Forum
Hello - I can help you here. I can give you the backup I gave to Ruffsta. It doesn't contain private messages (and maybe more), so it won't import into an install of PHPBB. In other words you'll need to find another way to browse it. But if you know even a little bit of PHP you can write a few lines ...
- Wed Apr 28, 2021 9:25 am
- Forum: General Support & Discussion
- Topic: VM VirtualBox Import Problem
- Replies: 24
- Views: 10857
Re: VM VirtualBox Import Problem
Anybody can make a torrent; it doesn't have to be me. You can take this as written permission you can make a torrent of the download. Sidenote: your torrent would be a distribution of Windows XP, just like the download is. Does anybody care about Windows XP licensing any more? I doubt it, but I ...
- Sat Apr 10, 2021 3:54 pm
- Forum: General Support & Discussion
- Topic: Help with installing DS Game Maker
- Replies: 5
- Views: 3667
Re: Help with installing DS Game Maker
because the truth is this program in my opinion is very good Thank you! but now they are obsolete because they each require to connect to a server that no longer exist... however the only way to bypass the required "connect to server" for them to work and be totally free was to put them in VM ...
- Mon Feb 01, 2021 3:34 am
- Forum: DSGM - 5.12
- Topic: Save File Possible? Examples?
- Replies: 16
- Views: 8479
Re: Save File Possible? Examples?
Glad you got something working. You will have to write some C to save specific variables, or use a file for each variable (?). If you're storing numbers you'll have to "cast" the loaded string back to a number. In C try the atoi function for that (just Googled it). I don't think type casting will ...
- Mon Dec 21, 2020 1:33 pm
- Forum: General Support & Discussion
- Topic: VM VirtualBox Import Problem
- Replies: 24
- Views: 10857
Re: VM VirtualBox Import Problem
Hi there - looks like the download didn't complete. Make sure you're on a stable connection, maybe even let it download overnight when you're not using the computer.
https://community.cloudera.com/t5/Suppo ... d-p/101847
https://community.cloudera.com/t5/Suppo ... d-p/101847
- Sat Oct 24, 2020 12:36 pm
- Forum: DSGM - 5.12
- Topic: Using Custom Fonts?
- Replies: 4
- Views: 3746
Re: Using Custom Fonts?
It sounds like the fonts come in pairs of PNG and C files. The C file will have been generated by "PAgfx", the PAlib graphics tool. Remember, the DS doesn't understand how to decode PNGs (it could do that, but it would be super slow). It needs the graphics in a format PAlib exports - something that ...
- Sun Oct 04, 2020 4:19 am
- Forum: DSGM - 5.12
- Topic: Studying DSGM5.12 source code
- Replies: 8
- Views: 4608
Re: Studying DSGM5.12 source code
My only issue with this at this moment in time is that I cannot find where these DSGM libraries are, and I'd be interested in finding them so I can learn more about it. The code may be here: https://github.com/jadaradix/dsgamemaker/blob/nitro/Resources/ActionWorks And look in files that don't have ...
- Sun Oct 04, 2020 4:10 am
- Forum: DSGM - 5.12
- Topic: Studying DSGM5.12 source code
- Replies: 8
- Views: 4608
Re: Studying DSGM5.12 source code
Dark Flow should build fine. I think I ran it recently either on Windows XP or Windows 7. It was written for Windows 7 and took advantage of the "aero glass" on there. The DS Game Maker source code is not good code. You can use the code to understand how the file formats work, but I wouldn't ...
- Fri Oct 02, 2020 9:37 am
- Forum: General Support & Discussion
- Topic: Real-time / fast support
- Replies: 9
- Views: 6443
Re: Real-time / fast support
We had a 'live forum chat' back in the day. Three problems: (1) going off topic (it's just one thread, so you would find it frustrating to get help there) (2) moderation - we can't moderate+monitor a chat 24 hours a day (3) search - let's say you do get the answer in there and someone posts 10 lines ...