OUR OFFICIAL WEBSITE: https://dsgamemaker.online - ONLINE


WARNING! YOU WILL BE BANNED WITHOUT WARNING PERMENANTLY FOR SPAMMING THE FORUM WITH NON-DSGM RELATED TOPICS & POSTS! - FULLY ENFORCED!!!

NOTICE: ALL members that have NOT logged in once since their activation within 5 days have been and will be deleted!!! LAST UPDATED: 5-1-2022

NOTICE: I will NOT be sending anymore emails confirming your account being activated.. Try to log in and see if your account was activated yet..

ALL accounts MUST be Admin activated due to the server we are on! - More info in the announcements section

Please read announcements section of the forum upon logging in to stay up to date

Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.

Search found 15 matches

by SWEET_TOOTH
Mon Sep 13, 2021 11:24 am
Forum: DSGM - 5.12
Topic: lost all progress ;(
Replies: 5
Views: 3514

Re: lost all progress ;(

Try having a flash drive inserted just for the VM and use it to save projects and other stuff like sprites. I wonder if any windows settings save? If not, then you need to dix your Virtual machine settings
by SWEET_TOOTH
Mon Sep 13, 2021 11:22 am
Forum: DSGM - 5.12
Topic: I need help.
Replies: 4
Views: 3127

Re: I need help.

For this you would need to use shaders. I don't know what is the support of that on GMDS but you could try to see some "pallete swap" codes in C language. It could be implemented.
by SWEET_TOOTH
Wed May 19, 2021 9:29 pm
Forum: 5.12 Work In Progress
Topic: Grand Touring
Replies: 8
Views: 3609

Re: Grand Touring

Anyway I would rly need a tool to calculate how much DS ram is used... I dont want to rewrite half oc code bcs of it missing Wish I knew of a way to find that out. I typically just playtest my game until I get the below message stating I ran out of Vram and then I adjust my game to use fewer room ...
by SWEET_TOOTH
Tue Apr 27, 2021 10:06 pm
Forum: General Support & Discussion
Topic: VM VirtualBox Import Problem
Replies: 24
Views: 10860

Re: VM VirtualBox Import Problem

somebody should make a HASH digits to check before using it would funcion a lot, also why not just make a torrent file? It works pretty good, you can pause downloads, recheck the integrity of files and etc... I mean torrenting could be a thing as long as James agrees ;) I could seed a lot
by SWEET_TOOTH
Sat Apr 17, 2021 12:10 am
Forum: Resources
Topic: Old DSGM Forum Examples & Reference
Replies: 1
Views: 3483

Re: Old DSGM Forum Examples & Reference

This is a nice find! Rly needed it ;)
by SWEET_TOOTH
Thu Mar 11, 2021 3:03 am
Forum: Resources
Topic: Best DS Emulators
Replies: 6
Views: 3512

Re: Best DS Emulators

Can anyone advice me with ram monitoring? How do I know how much ram my game uses?
by SWEET_TOOTH
Thu Mar 11, 2021 2:51 am
Forum: Resources
Topic: DSGM 5.12 Example Projects
Replies: 9
Views: 4044

Re: DSGM 5.12 Example Projects

Dude these are insanely needed! Thx!!!
by SWEET_TOOTH
Thu Mar 11, 2021 2:48 am
Forum: 5.12 Work In Progress
Topic: Grand Touring
Replies: 8
Views: 3609

Re: Grand Touring

Maybe someone could help me figure out how to use PA_Sin and PA_Cos functions on Float variables? If you haven't already, you can check out the DSGM 5.12 post dicussing Cos and Sin function. I have an example of using them posted in that topic that you can download. Link to the post: https ...
by SWEET_TOOTH
Sun Jan 31, 2021 8:59 pm
Forum: Welcome!
Topic: Introduce yourself
Replies: 26
Views: 19692

Re: Introduce yourself

Just call me Sweet_Tooth. Iam a student and I am in cooperation with AUGEgames. I have 7years of experience with gamemaker studio and some of gamemaker 8. So I mainly choose to use this tool because of the user interface + compatibility. It is a lot harder at some points than Studio, but I have ...
by SWEET_TOOTH
Fri Jan 29, 2021 1:26 am
Forum: DSGM - 4.9
Topic: game saving
Replies: 4
Views: 5336

Re: game saving

The 4.9 version has some example project which explains how saving works! Take a look at that