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WARNING! YOU WILL BE BANNED WITHOUT WARNING PERMENANTLY FOR SPAMMING THE FORUM WITH NON-DSGM RELATED TOPICS & POSTS! - FULLY ENFORCED!!!
NOTICE: ALL members that have NOT logged in once since their activation within 5 days have been and will be deleted!!! LAST UPDATED: 5-1-2022
NOTICE: I will NOT be sending anymore emails confirming your account being activated.. Try to log in and see if your account was activated yet..
ALL accounts MUST be Admin activated due to the server we are on! - More info in the announcements section
Please read announcements section of the forum upon logging in to stay up to date
Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.
Search found 15 matches
- Mon Sep 13, 2021 11:24 am
- Forum: DSGM - 5.12
- Topic: lost all progress ;(
- Replies: 5
- Views: 3514
Re: lost all progress ;(
Try having a flash drive inserted just for the VM and use it to save projects and other stuff like sprites. I wonder if any windows settings save? If not, then you need to dix your Virtual machine settings
- Mon Sep 13, 2021 11:22 am
- Forum: DSGM - 5.12
- Topic: I need help.
- Replies: 4
- Views: 3127
Re: I need help.
For this you would need to use shaders. I don't know what is the support of that on GMDS but you could try to see some "pallete swap" codes in C language. It could be implemented.
- Wed May 19, 2021 9:29 pm
- Forum: 5.12 Work In Progress
- Topic: Grand Touring
- Replies: 8
- Views: 3609
Re: Grand Touring
Anyway I would rly need a tool to calculate how much DS ram is used... I dont want to rewrite half oc code bcs of it missing Wish I knew of a way to find that out. I typically just playtest my game until I get the below message stating I ran out of Vram and then I adjust my game to use fewer room ...
- Tue Apr 27, 2021 10:06 pm
- Forum: General Support & Discussion
- Topic: VM VirtualBox Import Problem
- Replies: 24
- Views: 10860
Re: VM VirtualBox Import Problem
somebody should make a HASH digits to check before using it would funcion a lot, also why not just make a torrent file? It works pretty good, you can pause downloads, recheck the integrity of files and etc... I mean torrenting could be a thing as long as James agrees I could seed a lot
- Sat Apr 17, 2021 12:10 am
- Forum: Resources
- Topic: Old DSGM Forum Examples & Reference
- Replies: 1
- Views: 3483
Re: Old DSGM Forum Examples & Reference
This is a nice find! Rly needed it
- Thu Mar 11, 2021 3:03 am
- Forum: Resources
- Topic: Best DS Emulators
- Replies: 6
- Views: 3512
Re: Best DS Emulators
Can anyone advice me with ram monitoring? How do I know how much ram my game uses?
- Thu Mar 11, 2021 2:51 am
- Forum: Resources
- Topic: DSGM 5.12 Example Projects
- Replies: 9
- Views: 4044
Re: DSGM 5.12 Example Projects
Dude these are insanely needed! Thx!!!
- Thu Mar 11, 2021 2:48 am
- Forum: 5.12 Work In Progress
- Topic: Grand Touring
- Replies: 8
- Views: 3609
Re: Grand Touring
Maybe someone could help me figure out how to use PA_Sin and PA_Cos functions on Float variables? If you haven't already, you can check out the DSGM 5.12 post dicussing Cos and Sin function. I have an example of using them posted in that topic that you can download. Link to the post: https ...
- Sun Jan 31, 2021 8:59 pm
- Forum: Welcome!
- Topic: Introduce yourself
- Replies: 26
- Views: 19692
Re: Introduce yourself
Just call me Sweet_Tooth. Iam a student and I am in cooperation with AUGEgames. I have 7years of experience with gamemaker studio and some of gamemaker 8. So I mainly choose to use this tool because of the user interface + compatibility. It is a lot harder at some points than Studio, but I have ...
- Fri Jan 29, 2021 1:26 am
- Forum: DSGM - 4.9
- Topic: game saving
- Replies: 4
- Views: 5336
Re: game saving
The 4.9 version has some example project which explains how saving works! Take a look at that