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DSGM Coding Documentation

Resources for your games
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DigitalDesignDude
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DSGM Coding Documentation

Post by DigitalDesignDude »

Image

These are some essential DSGM Coding Documents that will help you go beyond just using the default action blocks in DSGM and actual write your own code!

I happen to have had these backed up before the original DSGM Forum went down so I hope they'll help whoever needs them or wants to learn.

If you have never coded before, you can still do a lot with action blocks alone, but at some point, you likely find they can take a while to scroll through and you may have difficulty re-ordering them later due to DSGM's somewhat restrictive interface .

In fact, writing code is essentially the same as using blocks, except you have to type them, and there can't be typos otherwise the game cannot run.

https://drive.google.com/drive/folders/ ... sp=sharing
Multimedia Developer & Designer and Former DSGM 5.12 User

Created DS Games: BioDie, Fishing the Deep

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Ruffsta
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Re: DSGM Coding Documentation

Post by Ruffsta »

Thank you for sharing that! i'll download these at some point and put them on the website eventually
DS Games:
BananaCraze / MasterMind / Rock,Paper, Scissors

*strictly a 4.9 user
SWEET_TOOTH
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Re: DSGM Coding Documentation

Post by SWEET_TOOTH »

Could anyone share some coding examples? I would like to see code in action. For example, I declare a global variable in an object by code:

declare Public speed As integer = 0;

and when I try to acces that variable from same object, it gives error: GameWorks.h:57:37: error: 'speed' undeclared (first use in this function)

how do I call that variable using different events of the same object? I also tried:
[Me].speed
[Me]."speed"
"speed"
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Ruffsta
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Re: DSGM Coding Documentation

Post by Ruffsta »

i'm strictly a 4.9 user.. so i know nothing about 5.12.. but i'm sure someone will answer your question soon... some people are on vacation so i can't say when.. but soon i hope
DS Games:
BananaCraze / MasterMind / Rock,Paper, Scissors

*strictly a 4.9 user
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