If I can get DDD to help fix the logic - (i SORTA have it working, but not working right..).. this will be my next release.. It's NOT 1 of the real releases I wanted to do.. but it IS one of my projects I started years ago - (infact, just right before James shut down the whole thing lol), that I came back to.. Basically, a worm version of "Whack-A-Mole".. lol I just want to keep NEW games being released.. Tho I already know the ones I REALLY REALLY want to release will not happen.. I'm still trying..
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WARNING! YOU WILL BE BANNED WITHOUT WARNING PERMENANTLY FOR SPAMMING THE FORUM WITH NON-DSGM RELATED TOPICS & POSTS! - FULLY ENFORCED!!!
NOTICE: ALL members that have NOT logged in once since their activation within 5 days have been and will be deleted!!! LAST UPDATED: 5-1-2022
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ALL accounts MUST be Admin activated due to the server we are on! - More info in the announcements section
Please read announcements section of the forum upon logging in to stay up to date
Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.
Pesky Worms
Pesky Worms
DS Games:
BananaCraze / MasterMind / Rock,Paper, Scissors
*strictly a 4.9 user
BananaCraze / MasterMind / Rock,Paper, Scissors
*strictly a 4.9 user
- DigitalDesignDude
- Appreciated Member
- Posts: 84
- Joined: Sun Aug 16, 2020 6:02 am
Re: Pesky Worms
What exact logic do you need help with?
I now try to avoid working with DSGM 4.9 for certain projects that require more complicated or repeated logic since I am limited to rearranging code blocks in DSGM 4.9. I just spend more time on it than what I find is reasonable as opposed to working in DSGM 5.12 where I can handtype code and reuse game objects conveniently.
Depending on what you're trying to accomplish I may be able to help if it doesn't require me to spend too much time in DSGM 4.9. I hope that's understandable.
I now try to avoid working with DSGM 4.9 for certain projects that require more complicated or repeated logic since I am limited to rearranging code blocks in DSGM 4.9. I just spend more time on it than what I find is reasonable as opposed to working in DSGM 5.12 where I can handtype code and reuse game objects conveniently.
Depending on what you're trying to accomplish I may be able to help if it doesn't require me to spend too much time in DSGM 4.9. I hope that's understandable.
Multimedia Developer & Designer and Former DSGM 5.12 User
Created DS Games: BioDie, Fishing the Deep
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Created DS Games: BioDie, Fishing the Deep
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