These are some essential DSGM Coding Documents that will help you go beyond just using the default action blocks in DSGM and actual write your own code!
I happen to have had these backed up before the original DSGM Forum went down so I hope they'll help whoever needs them or wants to learn.
If you have never coded before, you can still do a lot with action blocks alone, but at some point, you likely find they can take a while to scroll through and you may have difficulty re-ordering them later due to DSGM's somewhat restrictive interface .
In fact, writing code is essentially the same as using blocks, except you have to type them, and there can't be typos otherwise the game cannot run.
https://digitaldesigndude.github.io/DSG ... ction-docs
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Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.
WARNING! YOU WILL BE BANNED WITHOUT WARNING PERMENANTLY FOR SPAMMING THE FORUM WITH NON-DSGM RELATED TOPICS & POSTS! - FULLY ENFORCED!!!
NOTICE: ALL members that have NOT logged in once since their activation within 5 days have been and will be deleted!!! LAST UPDATED: 5-1-2022
NOTICE: I will NOT be sending anymore emails confirming your account being activated.. Try to log in and see if your account was activated yet..
ALL accounts MUST be Admin activated due to the server we are on! - More info in the announcements section
Please read announcements section of the forum upon logging in to stay up to date
Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.
DSGM Coding Documentation
- DigitalDesignDude
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DSGM Coding Documentation
Last edited by DigitalDesignDude on Sun Jun 23, 2024 4:01 pm, edited 1 time in total.
Multimedia Developer & Designer and Former DSGM 5.12 User
Created DS Games: BioDie, Fishing the Deep
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Created DS Games: BioDie, Fishing the Deep
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Re: DSGM Coding Documentation
Thank you for sharing that! i'll download these at some point and put them on the website eventually
DS Games:
BananaCraze / MasterMind / Rock,Paper, Scissors
*strictly a 4.9 user
BananaCraze / MasterMind / Rock,Paper, Scissors
*strictly a 4.9 user
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- Newbie
- Posts: 15
- Joined: Mon Jan 18, 2021 12:55 am
Re: DSGM Coding Documentation
Could anyone share some coding examples? I would like to see code in action. For example, I declare a global variable in an object by code:
declare Public speed As integer = 0;
and when I try to acces that variable from same object, it gives error: GameWorks.h:57:37: error: 'speed' undeclared (first use in this function)
how do I call that variable using different events of the same object? I also tried:
[Me].speed
[Me]."speed"
"speed"
declare Public speed As integer = 0;
and when I try to acces that variable from same object, it gives error: GameWorks.h:57:37: error: 'speed' undeclared (first use in this function)
how do I call that variable using different events of the same object? I also tried:
[Me].speed
[Me]."speed"
"speed"
Re: DSGM Coding Documentation
i'm strictly a 4.9 user.. so i know nothing about 5.12.. but i'm sure someone will answer your question soon... some people are on vacation so i can't say when.. but soon i hope
DS Games:
BananaCraze / MasterMind / Rock,Paper, Scissors
*strictly a 4.9 user
BananaCraze / MasterMind / Rock,Paper, Scissors
*strictly a 4.9 user