ok the object here is pick the selected red peg and JUMP over the other red peg into the selected empty spot and remove the red red peg that was JUMPED over..
jumping can only be up, down, left and right - you cannot jump diagonal.. and you must select a red peg that can jump over another as well as pick an empty spot that the selected red peg can go into..
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WARNING! YOU WILL BE BANNED WITHOUT WARNING PERMENANTLY FOR SPAMMING THE FORUM WITH NON-DSGM RELATED TOPICS & POSTS! - FULLY ENFORCED!!!
NOTICE: ALL members that have NOT logged in once since their activation within 5 days have been and will be deleted!!! LAST UPDATED: 5-1-2022
NOTICE: I will NOT be sending anymore emails confirming your account being activated.. Try to log in and see if your account was activated yet..
ALL accounts MUST be Admin activated due to the server we are on! - More info in the announcements section
Please read announcements section of the forum upon logging in to stay up to date
Side note: Just a reminder, 4.9 and 5.12 are 2 totally different programs. You cannot use 1 app to load projects from the other.
Jumping
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- Newbie
- Posts: 13
- Joined: Sat Nov 21, 2020 8:54 am
Re: Jumping
make a variable then assign the variable where the argument wanting the number of pixels of the jump. run a for loop to the variable in the direction x or you want the instance to jump to. That is what I think.
Re: Jumping
it needs to know what spots are open - (BLACK) and it also needs to know that it must jump over another occupied spot up, down, left and right only - (RED)..
looking for someone to make a working example and i can do the rest..
looking for someone to make a working example and i can do the rest..
DS Games:
BananaCraze / MasterMind / Rock,Paper, Scissors
*strictly a 4.9 user
BananaCraze / MasterMind / Rock,Paper, Scissors
*strictly a 4.9 user